Note: All of the pictures are of stuff I’ve been listening to recently–they have no real relevance to the actual content of the post.
Since putting the finishing touches on my demo and constructing my new website, I’ve been on an “e-mail blitz,” cold-calling every game company whose contact information I can get my hands on to get myself out there and nail down a gig.
It’s been an interesting experience. Hopping from one website to another, you get to see many business types and practices. For instance, I thought it would be relatively easy to go on a company’s website to find contact information and the name of the person whom it would be best to contact. Most companies have either a contact page or an e-mail address listed, but some you really have to dig for. I’m not talking about just industry giants like Capcom or Rockstar Games, either, which is a bit strange.
What I find most surprising, maybe, is that lack of information about the developing team, especially with smaller companies. Though it’s certainly not a deal breaker, I am more inclined to feel good vibes about a company that enjoys putting their talented staff out in the open on their website, even if there’s just a list without any fancy pictures or silly profiles. Maybe it’s a bit old-fashioned or something, but I expected it, maybe due in part to my old employer having a full staff listing on its website. Now, having every staff person’s e-mail address and work number up *did* bring in its fair share of unsolicited, zany calls and e-mails, so maybe that website isn’t the best model to follow; however, there is a happy medium to be found.
There are two other types of websites that I really like. First, you have the websites that look effing awesome. My favorite one so far has been the website for Untold Entertainment (hover over “About” to see the best part). Even though some of the links don’t work, I’m willing to look past the site’s flaws and am happy to hunt for the information I need.
Second, you have the websites that link to other developers that they like. Having the want and will to publish those links of apparent competitors says a lot about the company to me; it says that they’re interested in being part of the larger game community and that they exist not only for themselves—those are the kind of companies that I really want to write for and help succeed.
On the other side of the coin, you have the companies that scream “avoid” right off the bat. More