Fanfare and Jubilee (Draft 0.5)

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This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License and ©2012 Gregory Weaver.

Before I begin, no, this new tune is not based on the picture to the right.  I thought it would be nice to have a graphic on the post, so I did an image search for “fanfare” on Google and, lo and behold, there was the white rabbit from Alice in Wonderland with my initials on his chest (it might be a bib) blowing a trumpet on the top row.  What are the odds??

Shortly after I finished up my latest draft of “Gumshoes” I quickly inputed a few new ideas into Logic and Finale.  “Fanfare and Jubilee” is one of those.  It actually started off solely as a fanfare – I wanted to do a brass quintet-like piece – but something made me veer off into a different territory, namely the jubilee part, which now is the focus of the tune.

Take a listen to my first minute and a quarter or so–it’ll give you a good idea of the piece’s flavour:

(or, as always, you can listen on SoundCloud)

Imagine: A player walks around a city and triggers an FMV of a procession.  A king or hero or what have you is announced by the brass at the start of a festival and the crowd is snapped to attention.  Following the appearance of the figure, shenanigans ensue–it’s a party!  Woo!  Everyone go have fun!

That’s the idea.  Then you go and try to assassinate the figure amidst the parading and festivaling or something.  Sorry, thems the dregs of some video games; your character just can’t stop and have fun playing minigames or anything–what do you think this is, 1996?



Codas: Link Round-up (through Jan. 18)


I’d like to share with you all some cool VGM-related things (mostly) that you might check out on the internet from time to time.  Watch for an update such as this every fortnight or so (though, if there are an inordinate amount of awesome sites that I find in a given week you’ll see an update sooner, of course!).

(links are solely in order of when I checked them out, earliest to latest)

GamesRadar shows off a YouTube video of a monstrous instrument aptly name the gAtari.

Megabeep reviews chiptune artist C-Jeff’s latest work, Preschtale.  The work is pretty heavy–I dig it.  Listen to the whole thing from beginning to end and you will not be disappointed.

Urbanech0es showcases some Chrono Trigger remixes by The Bad Dudes called “Chronotorious”.

–  Kenley Kristofferson talks about the VGM from Cloud.  I can’t wait to delve into more works by the composer, Vincent Diamante.

–  Despite whether you know Tim Follin by name or not, you’ve likely heard some of his work.  Steve Lakawicz of Classical Gaming does a quick overview of his musical career in his first post about Follin; he then follows up with a couple of YouTube videos that see Follin interviewed.

– I have officially joined up with OCRemix!  My username is Muuurgh.  You will know my posts by the [Score.] logo in the signature, heh.  I don’t intend to remix anything at this point in time, but there’s certainly an interest to work on some projects like that.

– Speaking of [Score.] logo, how’s that header looking?  Thanks, Natalie Parisi!  Check out her mysteries/puzzles blog, Clavis Cryptica.

– Jazz orchestrator Maria Schneider is gearing up for a 2012 Artist Commission project through ArtistShare.  If you’ve never heard her, as a music lover you should do yourself a favor.  Am I willing to shell out $150 to help commission her work and study the score of whatever she writes?  Yes.  But I need a couple of private lesson gigs first ^ ^


VGM Review 1: “Time’s Scar,” Part I


I remember hearing about a sequel to my then-favorite game of all time when I was in middle school and not knowing how to handle myself.  Finally, after years of dreaming up my own stories about the characters in Chrono Trigger, Squaresoft would finally continue the epic tale themselves, setting in stone what would happen to the Chrono universe.   Sure, my tales would be rendered obsolete, but that didn’t matter—how could anything be better than the original creators’ minds?

Originally, I thought that I first learned about the game via demo.  I bought Vagrant Story for PSX, which included the demo disc, but according to Wikipedia, that game was released on May 15, 2000, and Chrono Cross was released on August 15, 2000.  I was dumbfounded by these dates because I remember waiting.  And waiting.  And waiting.  And waiting for this game to come out.  Three months didn’t make sense to me.

Then, I saw that the game was released in Japan on November 18, 1999, almost a year before the North American drop date.  That made more sense: I had likely read about it a year or more prior, got ultra psyched, and then suffered for so long that my memory wouldn’t allow me to remember such times.  It’s nice that the feeling of eternal wait can be explained practically instead of with the excuse that time seems to flow for children much slower than it does for adults (which was my back-up excuse).  Anyway, I had picked up Vagrant Story because it was a new Squaresoft game and not because I was expecting a demo.  But as soon as I read that such a thing was included, I squirmed all the way home and popped that disc in ready for action and…!