I remember hearing about a sequel to my then-favorite game of all time when I was in middle school and not knowing how to handle myself. Finally, after years of dreaming up my own stories about the characters in Chrono Trigger, Squaresoft would finally continue the epic tale themselves, setting in stone what would happen to the Chrono universe. Sure, my tales would be rendered obsolete, but that didn’t matter—how could anything be better than the original creators’ minds?
Originally, I thought that I first learned about the game via demo. I bought Vagrant Story for PSX, which included the demo disc, but according to Wikipedia, that game was released on May 15, 2000, and Chrono Cross was released on August 15, 2000. I was dumbfounded by these dates because I remember waiting. And waiting. And waiting. And waiting for this game to come out. Three months didn’t make sense to me.
Then, I saw that the game was released in Japan on November 18, 1999, almost a year before the North American drop date. That made more sense: I had likely read about it a year or more prior, got ultra psyched, and then suffered for so long that my memory wouldn’t allow me to remember such times. It’s nice that the feeling of eternal wait can be explained practically instead of with the excuse that time seems to flow for children much slower than it does for adults (which was my back-up excuse). Anyway, I had picked up Vagrant Story because it was a new Squaresoft game and not because I was expecting a demo. But as soon as I read that such a thing was included, I squirmed all the way home and popped that disc in ready for action and…!